Rules for Aurabox games


I. Aurabox wish cards: from the first meeting to frank fantasies

Select version:

Level 2 - Heart to heart conversation

Unlock the secrets of your hearts with 'Wish Cards Level 2'. This conversational card game provides an exciting journey into personal insights. Perfect for both couples and friends, the game's thought-provoking questions encourage the sharing of personal experiences, fears, and desires. Enjoy moments of revelation, shared smiles, and unforgettable experiences as you delve deeper into each other's thoughts and feelings.

Game Rules:

Begin the game
Play your favorite card game (for example, Poker, Rummy, or any game of your choice),
or just take turns drawing a card from the deck.

Choosing the Challenge Card
To determine the challenge card for the losing player, flip all the cards that the 'loser' holds at the end of the round face down (or flip all the cards in the deck, depending on the game). The winner of the round then chooses one of these cards.
Moment of Revelation
Combine Poker with "Wish Cards"
After Showdown (the situation when, if more than one player remains after the last betting round, remaining players expose and compare their hands to determine the winner or winners), the player with the lowest-ranking hand must answer four questions.
If there are several players with the same lowest-ranking hands, all of these players must answer questions.
*Players who chose to Fold before the Showdown are not required to answer questions. However, if a player folds for the third time, they must answer questions from one of the cards.
The losing player reads the questions from the selected
card and candidly answers all four.
Scoring System for couples

To heighten the excitement of the game, add a scoring system. The winner of each round gets 6 points. Keep accumulating points throughout the game. On separate pieces of paper, each player writes down their deepest desires or questions. Then exchange these papers with your partner and assign points to each other's wishes, ranging from 5 to 50. As the game continues, players accumulate points towards their wishes. Once a player has collected enough points for a particular wish, the other player must fulfill it.